drawing anime bodies
What sites have info on how to draw anime bodies and clothes?

http://animeworld.com/howtodraw/bodies1.html
This is one of the only sites I could find mostly to draw the anime. You’d have to buy a book if you want to do that the sites are:http://www.japanimation.com/j-store/shop.cgi?link=&page=/jstore/howto.html&cart_id=5272732.1972

http://www.amazon.com/exec/obidos/tg/detail/-/4766111206?v=glance

well I hope this helps I like to draw anime and manga myself.

how i draw anime bodies! xD for slashofdeath! =D


Let's Draw Manga: Bodies And Emotions


Let’s Draw Manga: Bodies And Emotions


$9.99


Why doesn’t my character pose the way I want it to in my drawing? Why does my character’s face look like she’s crying when I want her to smile? How do I get my drawings to look like it was illustrated by a manga artist from Japan? If you are faced with these common problems and have no where else to turn, we have the solution for you.LET’S DRAW MANGA – Bodies and Emotions! This invaluabl…

New Generation Of Manga Artists Volume 7 Special Edition: Nouveis Logic


New Generation Of Manga Artists Volume 7 Special Edition: Nouveis Logic


$3.99


NEW GENERATION OF MANGA ARTISTS VOL 7 A Previews Exclusive! Volume 7 is a special edition, presenting Koh Kawarajima’s original 64-page manga story, Nouveis Logic: Episode 0. The second half contains 16 pages of b&w designs and sketches. Volume 8 is The Yasuyuki Tsurugi Portfolio, a collection of his illustrations, with commentary. Gold foil-stamped logo covers. English Text….

The Mechanics of Anime and Manga: Drawing an Anime or Manga Character


The Mechanics of Anime and Manga: Drawing an Anime or Manga Character


$8.33


The Mechanics of Anime and Manga Volume 1: Drawing an Anime or Manga Character from Concept to Color is for professional, amateur, and hobby artists who are interested in adapting the anime and manga styles into their own work. Whether for commercial use or personal enjoyment, incorporating the anime style is both challenging and interesting. The first in a series of books that describes the methods used to create a finished anime or manga, this book emphasizes creating an original character design from concept to digital color.With this book learn about the tools used to create drawings, from drafting pencils to graphics programs; discover the archetypes, body specifications, and aesthetics common to anime and manga characters; find out how to incorporate inking effects, digital cel shading, and airbrushing techniques into your work; learn how special effects such as weapon fire, glows, and reflections can enhance your drawings.Computer Graphics/CAD/Graphic Design

The Mechanics of Anime And Manga: Drawing an Anime or Manga Character from Concept to Color


The Mechanics of Anime And Manga: Drawing an Anime or Manga Character from Concept to Color


$29.95


The Mechanics of Anime and Manga Volume 1: Drawing an Anime or Manga Character from Concept to Color is for professional, amateur, and hobby artists who are interested in adapting the anime and manga styles into their own work. Whether for commercial use or personal enjoyment, incorporating the anime style is both challenging and interesting. The first in a series of books that describes the methods used to create a finished anime or manga, this book emphasizes creating an original character design from concept to digital color.

Anime


Anime


$10


Anime

Anime Alanis Patch


Anime Alanis Patch


$3.89


Anime Alanis Patch Patch Patch featuring anime drawing of Alanis Morissette. Morrisete. Patch can be ironed or sewn on.

Drawing


Drawing


$3.48


With assistance from Michele Maltseff, artist Walter T. Foster shows you how to render a variety of different horse breeds in pencil, with tips on adding touches with charcoal, crayon, and brush and ink. In this step-by-step book, he explains not only a number of drawing techniques and special effects but also his own method of developing a drawing to its fullest. You will learn about various breeds and their proportions, starting with their heads and then progressing to full bodies. And in addition to helpful drawing instruction, Horses also contains a wealth of beautiful equine drawings you can both copy and admire! ItÆs a fabulous addition to any artistÆs drawing reference library.

Anime Mania


Anime Mania


$4.48


There’s no doubt about it: Japanese animation is hot. Television shows, films, and videos featuring the anime style of animation are wildly popular. Japanese animation is like a comic book come to life, retaining all its power but in moving form. It has a very different style from traditional western animation, incorporating heavy shading, dramatic camera angles, and beautifully rendered special effects-especially the fantastic anime depictions of ocean waves, storms, smoke, and explosions. Easier to draw than its western counterpart, anime is more limited and simpler in its execution. In Japanese anime the characters move, but their movements are generally staccato, sharp, and dramatic-not free-flowing with lots of overlapping action, anticipation, and follow-through. In Anime Mania, famous cartoonist, teacher, and best-selling author Christopher Hart demonstrates how any comic book artist can become expert in this wonderful style of animation. Step by step, he details how to draw the coolest anime characters from the widest selection of popular styles: high-tech cyberpunks who live in the world of the future; teen characters-with troubled relationships at school, home, and on the street; and mighty monsters, fantasy warriors, and giant robots. Aspiring animators will also find chapters on anime’s spectacular special effects, the role of storyboarding in anime, sketching and the art of character design, and a mini-crash course in perspective. The book concludes with interviews with Scott Frazier, an American anime director working in Japan, and Mahiro Meada, a renowned Japanese animation director. Brimming with hundreds of spectacular examples, illustrations, and step-by-step exercises, Anime Mania details how anyone can become a real anime artist without having to reinvent the art of drawing.

Drawing Cutting Edge Fusion


Drawing Cutting Edge Fusion


$15.98


?Third title in the fabulously popular Cutting Edge series?more than 1000,000 sold ?Ideas and inspiration for fans of manga and American-style comicsChristopher Hart is the top-selling cartoon and drawing author of all timeAmerican comics once dominated the world. Now the balance of power is changing, as anime (Japanese animation) and manga (Japanese comics) have exploded into the mainstream of American culture. Drawing Cutting Edge Fusion is the first-ever tutorial that shows how to draw American-style comics with a manga influence. With this book, artists learn to assimilate Japanese aesthetics into new-look comics: how to turn supermuscular bodies leaner and more athletic; how to make facial features more angular and elegant; how to draw hair in up-to-the-minute spiked or long styles. This dynamic fusion of cultures brings together exciting storytelling ande sophisticated design. Now artists can capture the best of East and West with Drawing Cutting Edge Fusion.

Anime Studio


Anime Studio


$39.99


Discover all of the unique capabilities of Anime Studio, a 2D animation software program with some amazing advanced features such as the ability to move the camera in 3D, a bone-based rigging system for manipulating 2D images and vectors, particle systems, dynamic bones, and the ability to import and view 3D models with textures. "Anime Studio™: The Official Guide" shows first-time animators, hobbyists, and digital enthusiasts how to create, render, and animate characters and even entire scenes that can be exported to various video, TV, and web formats for viewing and sharing. Using clear examples and step-by-step tutorials to help you conquer each feature and new skill, the book includes instruction on managing and configuring the workspace, working with layers, using drawing tools, editing curves, working with bones, and adding sound. You’ll even learn how to render a final scene and export it, import and integrate 3D models and textures, video, and Photoshop files, and add special effects. "Anime Studio: The Official Guide" will help you master all of the essential features of the software as well as give you creative inspiration for your own projects when you are ready to go beyond the basics with this innovative animation program.

Kids Draw Anime


Kids Draw Anime


$8.71


Provides step-by-step instructions for drawing a variety of human, animal, and other figures in the style of Japanese anime, covering general tips, details of specific features, and how to show action.

Contested Bodies


Contested Bodies


$27.99


Contested Bodies brings together a number of different accounts and perspectives on the body, drawing out some of the key connections and disjunctures from this most contested of topics.

Cinema Anime : 0230606210


Cinema Anime : 0230606210


$37.95


DIVDIVThis collection charts the terrain of contemporary Japanese animation, one of the most explosive forms of visual culture to emerge at the crossroads of transnational cultural production in the last twenty-five years. The essays offer bold and insightful engagement with anime’s concerns with gender identity, anxieties about body mutation and technological monstrosity, and apocalyptic fantasies. The contributors dismantle the distinction between high and low culture and offer compelling arguments for the value and importance of the study of anime and popular culture as a key link in the translation from the local to the global./DIV/DIVDIVThe Anime Screen–Steven T. Brown *BPart I: Towards a Cultural Politics of Anime/B* Excuse Me, Who Are You? Performance, the Gaze, and the Female in the Works of Kon Satoshi–Susan Napier * The Americanization of Anime and Manga: Negotiating Popular Culture–Antonia LeviI*/I The Advent of Meguro Empress: Decoding the Avant-Pop AnimeITAMALA 2010–/ITatsumi TakayukiI/I*BPart II: Post-Human Bodies in the Animated Imaginary/B* Frankenstein and the Cyborg Metropolis–Sharalyn Orbaugh * Animated Bodies and Cybernetic Selves:IThe Animatrix/Iand the Question of Post-Humanity–Carl Silvio * The Robots from Takkun’s Head: Cyborg Adolescence inIFLCL/I–Brian Ruh * BPart III: Anime and the Limits of Cinema/B* The First Time as Farce: Digital Animation and the Repetition of Cinema–Thomas LaMarre * Such Is the Contrivance of the Cinematograph: Dur(anim)ation, Modernity, and Edo Culture in Tabaimo’s Animated Installations–Livia Monnet/DIVDIVDIVScreening Anime–Steven T. Brown *BPart I: Towards a Cultural Politics of Anime/B* Excuse Me, Who Are You?: Performance, the Gaze, and the Female in the Works of Kon Satoshi–Susan Napier * The Americanization of Anime and Manga: Negotiating Popular Culture–Antonia LeviI*/IThe Advent of Meguro Empress: Decoding the Avant-Pop Ani@Bù™™™™šÿ¾Úð